Hi there!

I hope anyone can help me with this problem:

I successfully compiled OSG 2.8.0 and used and linked it to my application 
without problems so far. But, when I want to run my application, it crashes 
after a few seconds with the typical MS crash dialog.
osgviewer.exe works fine with .ive and .png files which are also used by my 
application.
Setting the environment variable OSG_NOTIFY_LEVEL to DEBUG shows me this output 
up to the crash:


Code:

GraphicsContext::setWindowingSystemInterface() 0x3d9b48 0x707edab0
itr='c:\repository\software\3DVisualization\3DVisualization-devel\bin'
FindFileInPath() : trying 
C:\repository\software\3DVisualization\3DVisualization-devel\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll
 ...
itr='C:\WINDOWS\system32'
FindFileInPath() : trying 
C:\WINDOWS\system32\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='C:\WINDOWS\System'
FindFileInPath() : trying 
C:\WINDOWS\System\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='C:\WINDOWS'
FindFileInPath() : trying C:\WINDOWS\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='.'
FindFileInPath() : trying 
C:\repository\software\3DVisualization\3DVisualization-devel\osgPlugins-2.8.0\mingw_osgdb_ive.dll
 ...
itr='.'
FindFileInPath() : trying 
C:\repository\software\3DVisualization\3DVisualization-devel\osgPlugins-2.8.0\mingw_osgdb_ive.dll
 ...
itr='C:\Programme\msys\1.0\local\bin'
FindFileInPath() : trying 
C:\Programme\msys\1.0\local\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='c:\programme\qt\2009.01\mingw\bin'
FindFileInPath() : trying 
C:\programme\qt\2009.01\mingw\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='C:\Programme\msys\1.0\bin'
FindFileInPath() : trying 
C:\Programme\msys\1.0\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='c:\WINDOWS\system32'
FindFileInPath() : trying 
C:\WINDOWS\system32\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='c:\WINDOWS'
FindFileInPath() : trying C:\WINDOWS\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='c:\WINDOWS\System32\Wbem'
FindFileInPath() : trying 
C:\WINDOWS\System32\Wbem\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='c:\programme\qt\2009.01\mingw\bin'
FindFileInPath() : trying 
C:\programme\qt\2009.01\mingw\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='c:\Programme\Qt\2009.01\qt\bin'
FindFileInPath() : trying 
C:\Programme\Qt\2009.01\qt\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
itr='c:\Programme\OpenSceneGraph\bin'
FindFileInPath() : trying 
C:\Programme\OpenSceneGraph\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll ...
FindFileInPath() : USING 
C:\Programme\OpenSceneGraph\bin\osgPlugins-2.8.0\mingw_osgdb_ive.dll
Opened DynamicLibrary osgPlugins-2.8.0/mingw_osgdb_ive.dll
FindFileInPath(C:\repository\software\configuration/models/airports/transformed.ive):
 returning C:\repository\software\configuration/models/airports/transformed.ive
ive::DataInputStream.setLoadExternalReferenceFiles()=1
uncompressed ive stream
NodeTrackerManipulator::setTrackNode(Node*0x78ef978 ): Path set
setTrackNode()
  MatrixTransform ''
NodeTrackerManipulator::setTrackNode(Node*0x85bdfa0 ): Path set
setTrackNode()
  MatrixTransform ''
GraphicsContext::registerGraphicsContext 0x7001ff0
GraphicsContext::createNewContextID() creating contextID=0
Updating the MaxNumberOfGraphicsContexts to 1
CullSettings::readEnvironmentalVariables()
DatabasePager::addDatabaseThread() HANDLE_NON_HTTP
DatabasePager::addDatabaseThread() HANDLE_ONLY_HTTP
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
View::setSceneData() Reusing exisitng scene0x5ab9c48
NodeTrackerManipulator::setTrackNode(Node*0x78ef978 ): Path set
setTrackNode()
  MatrixTransform ''
NodeTrackerManipulator::setTrackNode(Node*0x85bdfa0 ): Path set
setTrackNode()
  MatrixTransform ''
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
Viewer::startThreading() - starting threading
Viewer::startThreading() - contexts.size()=1
Making scene thread safe
ViewerBase::startThreading() : Realizng window 0x7001ff0
Doing add
Doing add
Doing add
Doing add
Doing add
  gc->getGraphicsThread()->startThread() 0x700abe0
Set up threading
Doing run 0x700abe0 isRunning()=1
itr='c:\repository\software\3DVisualization\3DVisualization-devel\bin'
FindFileInPath() : trying 
C:\repository\software\3DVisualization\3DVisualization-devel\bin\osgPlugins-2.8.0\mingw_osgdb_png.dll
 ...
itr='C:\WINDOWS\system32'
FindFileInPath() : trying 
C:\WINDOWS\system32\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='C:\WINDOWS\System'
FindFileInPath() : trying 
C:\WINDOWS\System\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='C:\WINDOWS'
FindFileInPath() : trying C:\WINDOWS\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='.'
FindFileInPath() : trying 
C:\repository\software\3DVisualization\3DVisualization-devel\osgPlugins-2.8.0\mingw_osgdb_png.dll
 ...
itr='.'
FindFileInPath() : trying 
C:\repository\software\3DVisualization\3DVisualization-devel\osgPlugins-2.8.0\mingw_osgdb_png.dll
 ...
itr='C:\Programme\msys\1.0\local\bin'
FindFileInPath() : trying 
C:\Programme\msys\1.0\local\bin\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='c:\programme\qt\2009.01\mingw\bin'
FindFileInPath() : trying 
C:\programme\qt\2009.01\mingw\bin\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='C:\Programme\msys\1.0\bin'
FindFileInPath() : trying 
C:\Programme\msys\1.0\bin\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='c:\WINDOWS\system32'
FindFileInPath() : trying 
C:\WINDOWS\system32\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='c:\WINDOWS'
FindFileInPath() : trying C:\WINDOWS\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='c:\WINDOWS\System32\Wbem'
FindFileInPath() : trying 
C:\WINDOWS\System32\Wbem\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='c:\programme\qt\2009.01\mingw\bin'
FindFileInPath() : trying 
C:\programme\qt\2009.01\mingw\bin\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='c:\Programme\Qt\2009.01\qt\bin'
FindFileInPath() : trying 
C:\Programme\Qt\2009.01\qt\bin\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
itr='c:\Programme\OpenSceneGraph\bin'
FindFileInPath() : trying 
C:\Programme\OpenSceneGraph\bin\osgPlugins-2.8.0\mingw_osgdb_png.dll ...
FindFileInPath() : USING 
C:\Programme\OpenSceneGraph\bin\osgPlugins-2.8.0\mingw_osgdb_png.dll
Opened DynamicLibrary osgPlugins-2.8.0/mingw_osgdb_png.dll
FindFileInPath(C:\repository\software\configuration/models/textures/cockpit_day__transp_1600x826.png):
 returning 
C:\repository\software\configuration/models/textures/cockpit_day__transp_1600x826.png
width=1600 height=826 depth=8
CompositeViewer::init()
View::init()
Done DatabasePager::addLoadedDataToSceneGraph0.00207471ms,      0.000824295ms  
objects0

OpenGL extensions supported by installed OpenGL drivers are:
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_geometry_shader4
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_transpose_matrix
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_Cg_shader
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NVX_conditional_render
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program2
    GL_NV_fragment_program_option
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_EXT_extensions_string
    WGL_EXT_framebuffer_sRGB
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_NV_float_buffer
    WGL_NV_multisample_coverage
    WGL_NV_render_depth_texture
    WGL_NV_render_texture_rectangle
OpenGL extension 'GL_ARB_vertex_program' is supported.
OpenGL extension 'GL_EXT_secondary_color' is supported.
OpenGL extension 'GL_EXT_fog_coord' is supported.
OpenGL extension 'GL_ARB_multitexture' is supported.
OpenGL extension 'GL_NV_occlusion_query' is supported.
OpenGL extension 'GL_ARB_occlusion_query' is supported.
OpenGL extension 'GL_EXT_timer_query' is supported.
OpenGL extension 'GL_EXT_secondary_color' is supported.
OpenGL extension 'GL_EXT_fog_coord' is supported.
OpenGL extension 'GL_ARB_multitexture' is supported.
OpenGL extension 'GL_EXT_texture_filter_anisotropic' is supported.
OpenGL extension 'GL_ARB_texture_compression' is supported.
OpenGL extension 'GL_EXT_texture_compression_s3tc' is supported.
OpenGL extension 'GL_IBM_texture_mirrored_repeat' is supported.
OpenGL extension 'GL_EXT_texture_edge_clamp' is supported.
OpenGL extension 'GL_ARB_texture_border_clamp' is supported.
OpenGL extension 'GL_SGIS_generate_mipmap' is supported.
OpenGL extension 'GL_ARB_shadow' is supported.
OpenGL extension 'GL_ARB_shadow_ambient' is not supported.
OpenGL extension 'GL_APPLE_client_storage' is not supported.
OpenGL extension 'GL_ARB_texture_non_power_of_two' is supported.
OpenGL extension 'GL_EXT_texture_integer' is supported.
OpenGL extension 'GL_ARB_vertex_buffer_object' is supported.
OpenGL extension 'GL_ARB_pixel_buffer_object' is supported.
OpenGL extension 'GL_ARB_shader_objects' is supported.
OpenGL extension 'GL_ARB_vertex_shader' is supported.
OpenGL extension 'GL_ARB_fragment_shader' is supported.
OpenGL extension 'GL_ARB_shading_language_100' is supported.
OpenGL extension 'GL_EXT_geometry_shader4' is supported.
OpenGL extension 'GL_EXT_gpu_shader4' is supported.
glVersion=3, isGlslSupported=YES, glslLanguageVersion=1.3

Compiling FRAGMENT source:
uniform vec4 centerColor;

void main(void) 
{ 
    float fog;                                                            
    const float LOG2E = 1.442695;                                         
    const float densityModifier = 0.5;                                    
    float maxWhite = centerColor.a;                                       
    float white = 1.0 - 2/maxWhite*clamp( distance(vec2(0.5, 0.5), 
gl_TexCoord[0].xy), 0.0, maxWhite*0.5);
    float alpha = 1.0 - 2*clamp( distance(vec2(0.5, 0.5), gl_TexCoord[0].xy), 
0.0, 0.5);
    fog = exp2( -gl_Fog.density * densityModifier * abs(gl_FogFragCoord) * 
LOG2E );         
    fog = clamp( fog, 0.0, 1.0 );                                         
    gl_FragColor = vec4(mix(gl_Fog.color.rgb, white*centerColor.rgb + 
gl_Color.rgb, fog), alpha*alpha*gl_Color.a);
}

FRAGMENT Shader "" infolog:
0(9) : warning C7011: implicit cast from "int" to "float"
0(10) : warning C7011: implicit cast from "int" to "float"

Linking osg::Program "" id=2 contextID=0
Program "" link succeded, infolog:
Fragment info
-------------
0(9) : warning C7011: implicit cast from "int" to "float"
0(10) : warning C7011: implicit cast from "int" to "float"

        Uniform "centerColor" loc=0 size=1 type=vec4

CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
OpenGL extension '' is not supported.
OpenGL extension 'GL_ARB_fragment_program' is supported.
OpenGL extension 'GL_EXT_framebuffer_object' is supported.
OpenGL extension 'GL_EXT_framebuffer_blit' is supported.
OpenGL extension 'GL_EXT_framebuffer_multisample' is supported.
OpenGL extension 'GL_NV_framebuffer_multisample_coverage' is supported.
OpenGL extension 'GL_EXT_packed_depth_stencil' is supported.
OpenGL extension 'GL_ARB_vertex_program' is supported.
Setting up osg::Camera::FRAME_BUFFER_OBJECT




That's it. All I see in advance of the crash dialog is a black window without 
content.

I already had the application running with a Windows 2003 Server OS 
successfully (without OpenGL I think) but with this Windows XP it seems not to 
work the same way. I have nvidia cards inside and I am using the newest 
official drivers.

Anyone knows how to solve this problem? 
Thank you a lot!

cheers,

Philipp

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=9783#9783





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