Well i don't know, i just build my raytracer this morning on mac os/x with osg trunk. (svn 9999)
i will send the code and cmake file /adrian 2009/4/11 ami guru <dosto.wa...@gmail.com> > Thanks > > > For the code skeleton, that will pave a way to get started i believe. Now i > am going through the following issues: > > Just updated the installation from the trunk to 2.9.3. > > i executed the make file to compile the code that you have sent and the > following error showed up: > > > ****************** > g++ -c kdTree.cpp > g++ -c main.cpp > g++ -c plymeshreader.cpp > g++ -c sphereunitvecpool.cpp > g++ -c TriangleNodeVisitor.cpp > TriangleNodeVisitor.cpp: In member function ‘void > TriangleNodeVisitor::processGeometry(osg::Geometry*)’: > TriangleNodeVisitor.cpp:294: error: cannot declare variable ‘pif’ to be of > abstract type ‘PrimitiveIndexWriter’ > TriangleNodeVisitor.cpp:79: note: because the following virtual functions > are pure within ‘PrimitiveIndexWriter’: > /usr/local/include/osg/PrimitiveSet:134: note: virtual void > osg::PrimitiveIndexFunctor::setVertexArray(unsigned int, const osg::Vec2d*) > /usr/local/include/osg/PrimitiveSet:135: note: virtual void > osg::PrimitiveIndexFunctor::setVertexArray(unsigned int, const osg::Vec3d*) > /usr/local/include/osg/PrimitiveSet:136: note: virtual void > osg::PrimitiveIndexFunctor::setVertexArray(unsigned int, const osg::Vec4d*) > make: *** [TriangleNodeVisitor.o] Error 1 > > > > ****************** > > > I checked the code but i have not found any function with pure virtual as > the message above said. > > Any hint to get around that issue? > > > Regards > Sajjad > > On Sat, Apr 11, 2009 at 7:54 PM, Adrian Egli OpenSceneGraph (3D) < > 3dh...@gmail.com> wrote: > >> :-) Once you have some questions, i could answer them, the code is fast >> but not very fast :-) have also a look at ompf.org >> and search for arauna / bikker >> >> /adrian >> >> 2009/4/11 Charles Cossé <cco...@gmail.com> >> >> Hi Sajjad, >>> >>> Attached I have tgz'd-up a file posted earlier (by Adrian Egli?) with >>> his first cut at raytracing using a kd tree. I saved all the links >>> to the various posts/threads on this subject, also, which can share >>> with you if interested. >>> >>> Charles >>> >>> On Fri, Apr 10, 2009 at 10:16 PM, ami guru <dosto.wa...@gmail.com> >>> wrote: >>> > Hello Forum, >>> > >>> > >>> > I was wondering if there is anyone have done ray tracing using OSG. >>> > >>> > >>> > So far i have got from the forum Jean-Sébastien Guay did his Masters >>> thesis >>> > on that domain and it would be really nice >>> > if he provide the link to the report, at least it would be a starting >>> point >>> > for me. >>> > >>> > What do you think Jean? >>> > >>> > >>> > Regards >>> > Sajjad >>> > >>> > >>> > >>> > >>> > _______________________________________________ >>> > osg-users mailing list >>> > osg-users@lists.openscenegraph.org >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > >>> > >>> >>> >>> >>> -- >>> AsymptopiaSoftware|softw...@thelimit >>> http://www.asymptopia.org >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> -- >> ******************************************** >> Adrian Egli >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- ******************************************** Adrian Egli
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org