The reason for this is that you don't have a valid OpenGL context.

But apart from that is there a reason why you're trying to create the texture 
yourself?
Instead of using, say, OSG for that?

/ulrich

On 16/4/09 6:58 AM, su hu wrote:
After glGenTextures, I use glGetError to get the error. The result is :
GL_INVALID_OPERATION.
...
2009/4/16 su hu <ttts...@gmail.com <mailto:ttts...@gmail.com>>

    Hi all,

    When I tried to create a texture by glGenTextures in OSG, I met a
    problem.  glGenTextures can not create a texture object. Zero is
    returned and no texture is created. Source codes are as follow:
...
            else if(LoadTexture)
            {
                 GLuint    TexID = 0;
                 glGenTextures(1, &TexID );
                 ....
            }
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