Hi, i have an .osg file which is like this: PagedLOD { nodeMask 0xffffffff cullingActive TRUE Center 512 512 0 Radius 724.077 RangeMode DISTANCE_FROM_EYE_POINT RangeList 5 { 1448.15 5792.62 0 1448.15 0 1448.15 0 1448.15 0 1448.15 } NumChildrenThatCannotBeExpired 0 FileNameList 5 { ter_0_0_0.ive ter_1_0_0.osg ter_1_1_0.osg ter_1_0_1.osg ter_1_1_1.osg } num_children 0 }
and every .osg file which is in this file is like this file. they have 1 ive file and 4 osg files. by this method, we are loading child nodes in paging. here i want to render all of these in a shader. So i set the parent node stateSet but childs does not effect :( do you have any idea why i cant set the child node's stateset by changing the stateset of parent? -- Ufuk
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