Hi,
i have an .osg file which is like this:

PagedLOD {
  nodeMask 0xffffffff
  cullingActive TRUE
  Center 512 512 0
  Radius 724.077
  RangeMode DISTANCE_FROM_EYE_POINT
  RangeList 5 {
    1448.15 5792.62
    0 1448.15
    0 1448.15
    0 1448.15
    0 1448.15
  }
  NumChildrenThatCannotBeExpired 0
  FileNameList 5 {
    ter_0_0_0.ive
    ter_1_0_0.osg
    ter_1_1_0.osg
    ter_1_0_1.osg
    ter_1_1_1.osg
  }
  num_children 0
}

and every .osg file which is in this file is like this file. they have 1 ive
file and 4 osg files.

by this method, we are loading child nodes in paging.

here i want to render all of these in a shader. So i set the parent node
stateSet but childs does not effect :(

do you have any idea why i cant set the child node's stateset by changing
the stateset of parent?



-- 
Ufuk
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