I was doing something different with the triangulator, but noticed
similar problems.  I ended up using GTS.  If you're doing anything
more than a handful of points, it's isn't really built for that.

-Steve Gifford

On Fri, Apr 17, 2009 at 8:18 AM, Martin Beckett <m...@mgbeckett.com> wrote:
> I am playing with the DelaunayTriangulator trying to mesh a surface.
>
> The advice on writing the file reader was to split the points into blocks of 
> 10,000 and generate multiple drawables in each geometry.
> Now when I come to triangulate it each block of points is going to mesh 
> individually. The triangles are indices into the vertices and so can't cross 
> nodes.
>
> Should I copy all the vertices into a single drawable, but set them not to be 
> drawn,  and mesh those. But then I loose the link between the mesh and the 
> original data which makes picking complicated
>
> Any ideas ?
>
> Martin
>
> ps. The surface produced by DelaunayTriangulator has problems (modifying the 
> source points, long thin triangles, intersecting triangles etc) so i am 
> looking at some alternate routines - but the above problem would apply to any 
> of them.
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=10346#10346
>
>
>
>
>
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