I was doing something different with the triangulator, but noticed similar problems. I ended up using GTS. If you're doing anything more than a handful of points, it's isn't really built for that.
-Steve Gifford On Fri, Apr 17, 2009 at 8:18 AM, Martin Beckett <m...@mgbeckett.com> wrote: > I am playing with the DelaunayTriangulator trying to mesh a surface. > > The advice on writing the file reader was to split the points into blocks of > 10,000 and generate multiple drawables in each geometry. > Now when I come to triangulate it each block of points is going to mesh > individually. The triangles are indices into the vertices and so can't cross > nodes. > > Should I copy all the vertices into a single drawable, but set them not to be > drawn, and mesh those. But then I loose the link between the mesh and the > original data which makes picking complicated > > Any ideas ? > > Martin > > ps. The surface produced by DelaunayTriangulator has problems (modifying the > source points, long thin triangles, intersecting triangles etc) so i am > looking at some alternate routines - but the above problem would apply to any > of them. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=10346#10346 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org