You should search the archives, this has been asked before.

There is no spec, it is a text dump of fields in OSG classes. To see what
info is read and written, examine the source code in src/osgPlugins/osg.

The best way to create a plugin as you describe would be to build a scene
graph, then call osgDB::writeNodeFile and let the existing code create the
.osg file for you. I have created a similar plugin for PolyTrans. And I also
believe someone has written such a plugin for Maya, so you might want to do
a search of the Web or this mailing list before you undertake development.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of OSG Newbie
Sent: Saturday, May 02, 2009 9:06 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] .osg file format specification?


Hi,
Where can I find for file specification for .osg file? I would like to write
an exporter for Maya that exports mesh, texture, shader and animation in
.osg format. Dose .osg support shader and animation export?

Thank you.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11234#11234





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