Hi, Actually i dont think it is about hardware or driver because i did a project similar to this with this hardware and it is still working on my computer. it returns true on "isVertexBufferObjectSupported()" but this project was made in like osg ~1.6. The function on Geometry was "virtual void drawImplementation(State& state) const;" on osg1.6 but now it is "virtual void drawImplementation(RenderInfo& renderInfo) const;" on 2.8
so do you think there could be other reasons? On Mon, May 4, 2009 at 5:52 PM, Robert Osfield <robert.osfi...@gmail.com>wrote: > Hi Ufuk, > > The OSG checks for support of extensions such as vertex buffer > objects, and will osg::State is one class that does this, so if you > are isVertexBufferObjectSupported() is returning false.... then.... > wait for it.... there is very good chance that your OpenGL > driver/hardware doesn't support vertex buffer objects. > > Robert. > > On Mon, May 4, 2009 at 3:45 PM, Ufuk <ufuk....@gmail.com> wrote: > > Hi, > > i am trying to make a terrain editor. > > here i wanted to implement my own drawImplementation of geometry but i > could > > not get manage. > > i always get state.isVertexBufferObjectSupported() as false... when i > ignore > > this false, i got another problems.. > > i think my problem is this isVertexBufferObjectSupported(). > > i want to know that what makes it true or false. what should i do to get > it > > as true??? > > -- > > Ufuk > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ufuk
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