Hi!
I have my GameObject class that contains the position of each dynamic game 
object in world coordinates. I also have my GameObjectManager class that 
contains a vector of all game objects. This vector is empty when the program 
starts, but populates with objects during runtime (some objects is also removed 
during runtime).

I've searched the mail achieve but I can't find any good example how to add or 
remove objects to the scenegraph during runtime. I guess it has to be done in 
some form of callback. But which one? According to 
http://www.mail-archive.com/osg-us...@openscenegraph.net/msg00725.html it is a 
bad idea to do it in a updateCallback.

Hopefully someone could give me an example or at least point me at the right 
direction. Maybe there is an osg example I should study in depth?

/Björn Blissing

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