Hi all ,

OSG Data: http://www.openscenegraph.org/svn/osg/OpenSceneGraph-Data/trunk

10140        robert
10118        16:25:28, Dienstag, 28. April 2009

F:\dev\OpenSceneGraph\Data>osgviewerd nathan.osg
LinkVisitor links 15 for "Foot.L"
LinkVisitor links 15 for "Footroll.L"
LinkVisitor links 15 for "Foot_IK.L"
LinkVisitor links 15 for "KneeTarget.L"
LinkVisitor links 15 for "Foot.R"
LinkVisitor links 15 for "Footroll.R"
LinkVisitor links 15 for "Foot_IK.R"
LinkVisitor links 15 for "KneeTarget.R"
LinkVisitor links 15 for "Pelvis"
LinkVisitor links 15 for "Spine"
LinkVisitor links 15 for "Chest"
LinkVisitor links 15 for "Humerus.L"
LinkVisitor links 15 for "Forearm.L"
LinkVisitor links 15 for "Hand.L"
LinkVisitor links 15 for "Humerus.R"
LinkVisitor links 15 for "Forearm.R"
LinkVisitor links 15 for "Hand.R"
LinkVisitor links 15 for "Head"
LinkVisitor links 15 for "Thigh.L"
LinkVisitor links 15 for "Shin.L"
LinkVisitor links 15 for "Thigh.R"
LinkVisitor links 15 for "Shin.R"
uniq groups 1 for Belly.01
uniq groups 1 for Belly.02
uniq groups 1 for Pelvis
uniq groups 1 for Thigh.L
uniq groups 1 for Thigh.R
uniq groups 1 for Foot.L
uniq groups 1 for Foot.R
uniq groups 1 for Shin.R
uniq groups 1 for Shin.L
uniq groups 1 for Hand.L
uniq groups 1 for Forearm.L
uniq groups 1 for Humerus.L
uniq groups 1 for Humerus.R
uniq groups 1 for Forearm.R
uniq groups 1 for Hand.R
uniq groups 1 for Chest
TransformVertexFunctor Bone Group not found, skip the influence group Group

Stack Trace :
     nvoglv32.dll!695eb2b6()
     [Frames below may be incorrect and/or missing, no symbols loaded for
nvoglv32.dll]
     nvoglv32.dll!695ebc51()
     nvoglv32.dll!69a0ff0d()
     nvoglv32.dll!6967e0cd()
>    osg59-osgd.dll!osg::DrawElementsUByte::draw(osg::State & state={...},
bool useVertexBufferObjects=true)  Line 134 + 0x29 bytes    C++
     osg59-osgd.dll!osg::Geometry::drawImplementation(osg::RenderInfo &
renderInfo={...})  Line 1557 + 0x38 bytes    C++
     osg59-osgd.dll!osg::Drawable::compileGLObjects(osg::RenderInfo &
renderInfo={...})  Line 452 + 0x13 bytes    C++
     osg59-osgUtild.dll!osgUtil::GLObjectsVisitor::apply(osg::Drawable &
drawable={...})  Line 84 + 0x16 bytes    C++
     osg59-osgUtild.dll!osgUtil::GLObjectsVisitor::apply(osg::Geode &
node={...})  Line 58    C++
     osg59-osgd.dll!osg::Geode::accept(osg::NodeVisitor & nv={...})  Line 39
+ 0x41 bytes    C++
     osg59-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})  Line
62 + 0x25 bytes    C++
     osg59-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})  Line
191 + 0x1c bytes    C++
     osg59-osgUtild.dll!osgUtil::GLObjectsVisitor::apply(osg::Node &
node={...})  Line 42 + 0xf bytes    C++
     osg59-osgd.dll!osg::NodeVisitor::apply(osg::Group & node={...})  Line
86 + 0x13 bytes    C++
     osg59-osgd.dll!osg::NodeVisitor::apply(osg::Transform & node={...})
Line 121 + 0x13 bytes    C++
     osg59-osgd.dll!osg::NodeVisitor::apply(osg::MatrixTransform &
node={...})  Line 136 + 0x13 bytes    C++
     osg59-osgd.dll!osg::MatrixTransform::accept(osg::NodeVisitor &
nv={...})  Line 37 + 0x41 bytes    C++
     osg59-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})  Line
62 + 0x25 bytes    C++
     osg59-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})  Line
191 + 0x1c bytes    C++
     osg59-osgUtild.dll!osgUtil::GLObjectsVisitor::apply(osg::Node &
node={...})  Line 42 + 0xf bytes    C++
     osg59-osgd.dll!osg::NodeVisitor::apply(osg::Group & node={...})  Line
86 + 0x13 bytes    C++
     osg59-osgd.dll!osg::NodeVisitor::apply(osg::Transform & node={...})
Line 121 + 0x13 bytes    C++
     osg59-osgAnimationd.dll!osgAnimation::Skeleton::accept(osg::NodeVisitor
& nv={...})  Line 28 + 0x55 bytes    C++
     osg59-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})  Line
62 + 0x25 bytes    C++
     osg59-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})  Line
191 + 0x1c bytes    C++
     osg59-osgUtild.dll!osgUtil::GLObjectsVisitor::apply(osg::Node &
node={...})  Line 42 + 0xf bytes    C++
     osg59-osgd.dll!osg::NodeVisitor::apply(osg::Group & node={...})  Line
86 + 0x13 bytes    C++
     osg59-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})  Line 38
+ 0x41 bytes    C++
     osg59-osgViewerd.dll!osgViewer::Renderer::compile()  Line 284 + 0x36
bytes    C++
     osg59-osgViewerd.dll!osgViewer::Renderer::draw()  Line 389 + 0xf
bytes    C++

osg59-osgViewerd.dll!osgViewer::Renderer::operator()(osg::GraphicsContext *
context=0x0350e110)  Line 693 + 0xf bytes    C++
     osg59-osgd.dll!osg::GraphicsContext::runOperations()  Line 692 + 0x33
bytes    C++
     osg59-osgd.dll!osg::RunOperations::operator()(osg::GraphicsContext *
context=0x0350e110)  Line 138    C++
     osg59-osgd.dll!osg::GraphicsOperation::operator()(osg::Object *
object=0x0350e110)  Line 53 + 0x19 bytes    C++
     osg59-osgd.dll!osg::OperationThread::run()  Line 413 + 0x26 bytes
C++
     osg59-osgd.dll!osg::GraphicsThread::run()  Line 41    C++

ot11-OpenThreadsd.dll!OpenThreads::ThreadPrivateActions::StartThread(void *
data=0x01c88480)  Line 116 + 0xf bytes    C++
     msvcr80d.dll!_callthreadstartex()  Line 348 + 0xf bytes    C
     msvcr80d.dll!_threadstartex(void * ptd=0x01c94208)  Line 331    C
     kernel32.dll!77044911()
     ntdll.dll!7711e4b6()
     ntdll.dll!7711e489()




2009/5/6 Roland Smeenk <roland.sme...@tno.nl>

> Adrian,
>
> also be sure you are using the latest Openscenegraph-data.
>
> --
> Roland
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=11432#11432
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
********************************************
Adrian Egli
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