Thanks Robert :) Put me on the right track. Just for reference if anybody else needs it:
osg::Polytope frustum; frustum.setToUnitFrustum(); frustum.transformProvidingInverse( pViewer->getCameraManipulator()->getInverseMatrix() * pViewer->getCamera()->getProjectionMatrix()); 2009/5/14 Robert Osfield <robert.osfi...@gmail.com>: > Hi Simon, > > What you need to do is use the Polytope::setToUnitFrustum(..) method > to create the eye space -1,1 unit cube, then transform this is to > world coordinates by multiplying it by the inverse of the camera's > view matrix. It just so happens that there is a > Polytope::transformProvidingInverse() method which you use (planes are > transformed by multiplying by their inverse). > > Polytope frustum; > frustum.setToUnitFrusmtum(); > frustum.transformProvididingInvser(camera.getViewMatrix()); > > Robert. > > > > > On Wed, May 13, 2009 at 9:20 PM, Simon Hammett > <s.d.hamm...@googlemail.com> wrote: >> Hi Everyone, >> >> Is there a quick and easy way to populate a osg::Polytope with a >> cameras view frustum? >> I've tried stepping though osg::Viewer::frame(), but there's so much >> code I've either >> not stepped into the right function or just missed it and searching >> the mail achieve just >> brings up too many false results. >> >> tia, Simon. >> >> -- >> http://www.ssTk.co.uk >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- http://www.ssTk.co.uk _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org