Multi-texturing is one of the traditional and straight forward ways to
do that 


Gordon
Product Manager 3d
__________________________________________________________
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________


-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Guy
Volckaert
Sent: Friday, May 15, 2009 9:21 AM
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Decals on terrain

Hi,

Anyone has a good example on how to render decals on a terrain (for
scorch mark, tracks, etc). For example, I want to put a scorch mark on a
wall of a building, but I don't want it to potrude over the edges of the
wall; it should be clipped to the edge of the wall.

Any idea or (better yet) an example would be appreciated.

Cheers,
Guy

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=12234#12234





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