Multi-texturing is one of the traditional and straight forward ways to do that
Gordon Product Manager 3d __________________________________________________________ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __________________________________________________________ -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Guy Volckaert Sent: Friday, May 15, 2009 9:21 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] Decals on terrain Hi, Anyone has a good example on how to render decals on a terrain (for scorch mark, tracks, etc). For example, I want to put a scorch mark on a wall of a building, but I don't want it to potrude over the edges of the wall; it should be clipped to the edge of the wall. Any idea or (better yet) an example would be appreciated. Cheers, Guy ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=12234#12234 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org