Awesome. Thank you very much. Cory
Robert Osfield wrote: > Hi All, > > I have just tagged the OpenSceneGraph-2.8.1 release, and have started > updating the website with all the details. The source code can be > grabbed from: > > source package : OpenSceneGraph-2.8.1.zip > svn tag: svn co > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.1 > OpenSceneGraph > > Or from the download page: > > http://www.openscenegraph.org/projects/osg/wiki/Downloads?version=90 > > News item for this release is: > > http://www.openscenegraph.org/projects/osg/wiki/News/Press/OSG2.8.1 > > We don't yet have any binaries, so could volunteers on the various > platforms pull down the 2.8.1 sources and build the packages as we did > for OpenSceneGraph-2.8.0. It should be possible to ftp the binary > packages on the OSG webiste, I'm afraid I don't recall the log in > details over the top of my head. Perhaps Jose Luis Hidalgo can point > us in the right direction ;-) > > Many thanks to all those long suffering contributors that have been > testing and help bug fix on this release. > > Happy coding :-) > Robert. > > -- Updates between 2.8.1 and 2.8.0 releases include: ¶ > > * Build fixes under !FreeBSD and IBM AIX, and RedHat Enterprise Linux. > * Improved compatibility with SWIG wrapper building > * Crash fixes in osg::State, osg::Geometry and osgWidget. > * Bug fixes to : > o draw instanced support > o Optimizer - MergeGeometryVisitor, > RemoveLoadedProxyNodesVisitor and SpatializeGroupsVistor > o hdr image loader > o handling of opacity maps in 3ds loader > o dxf loader > o frame buffer object > o cursor/event handling in windows > o windows threading > o memory leak in Collada loader > o fixes to display lists/vbo creation that prevent crash > under ATI drivers > o subface PolygonOffset setting in OpenFlight > o osgconv --formats under OSX > o osgTerrain::Layer bounding volume calculation. > > Updates between 2.8 and 2.6 include: ¶ > > * New osgVolume library for volume rendering, with support for: > o High quality GPU based Ray tracing > o Transfer functions > o Per pixel lighting > o Iso surface rendering > o Maximum Intensity Projection rendering > o Non-power-of-two 3D textures, and 3D texture compression > o DICOM loading for reading dicom medical data > * New osgAnimation library for character and scene animation. > * New plugin for reading Biovision hierarchical files (.BVH) to > generate character motion animations. > * New osgShadow support for Light Space Perspective Shadow Maps (LispSM). > * Three new scene graph widgets for placing traditional 2D > capability into fully interactive 3D scenes: > o PDF widget (based on libPoppler) > o VNC client widget (based on libVNCServer) > o Internet browser client widget (based on Gecko/UBrowser) > * New plugins for loading Half-Life 2 maps and models. > * New plugin for loading EXR, high dynamic range imagery > * Improvements to DatabasePager, tailored for low latency paging. > * Improved runtime stats collection and on screen reporting. > * Performance improvements through optimization of matrix operations. > * Support for the OpenGL "draw instanced" extension. > * Support for zlib compressed native .ive and .gz files > * Improvements to COLLADA support. > * Build reporting using CDash > * New packaging support using CPack > * A wide range of build and bug fixes > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org