Hi Mathias, I have just modified the osgpick example to check for MOVE events and it works perfectly.
switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::MOVE): { osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa); if (view) pick(view,ea); return false; } I don't know what you've done wrong, but perhaps you can look at the attached osgpick.cpp for reference. Robert. On Mon, Jun 1, 2009 at 1:30 PM, Matthias Asselborn <matthias.asselb...@gmx.de> wrote: > iam holding the mouse button not down. > > i want a pick each time i move my mouse! > i thought its implemented with : MOVE ... > but its not working > > ... > > Thank you! > > Cheers, > Matthias > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=13254#13254 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
/* OpenSceneGraph example, osgpick. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ /* osgpick sample * demonstrate use of osgUtil/PickVisitor for picking in a HUD or * in a 3d scene, */ #include <osgUtil/Optimizer> #include <osgDB/ReadFile> #include <osgViewer/Viewer> #include <osgViewer/CompositeViewer> #include <osgGA/TerrainManipulator> #include <osgGA/StateSetManipulator> #include <osgGA/AnimationPathManipulator> #include <osgGA/TrackballManipulator> #include <osgGA/FlightManipulator> #include <osgGA/DriveManipulator> #include <osgGA/KeySwitchMatrixManipulator> #include <osgGA/StateSetManipulator> #include <osgGA/AnimationPathManipulator> #include <osgGA/TerrainManipulator> #include <osg/Material> #include <osg/Geode> #include <osg/BlendFunc> #include <osg/Depth> #include <osg/Projection> #include <osg/MatrixTransform> #include <osg/Camera> #include <osg/io_utils> #include <osg/ShapeDrawable> #include <osgText/Text> #include <sstream> // class to handle events with a pick class PickHandler : public osgGA::GUIEventHandler { public: PickHandler(osgText::Text* updateText): _updateText(updateText) {} ~PickHandler() {} bool handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa); virtual void pick(osgViewer::View* view, const osgGA::GUIEventAdapter& ea); void setLabel(const std::string& name) { if (_updateText.get()) _updateText->setText(name); } protected: osg::ref_ptr<osgText::Text> _updateText; }; bool PickHandler::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& aa) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::MOVE): { osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa); if (view) pick(view,ea); return false; } case(osgGA::GUIEventAdapter::PUSH): { osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa); if (view) pick(view,ea); return false; } case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='c') { osgViewer::View* view = dynamic_cast<osgViewer::View*>(&aa); osg::ref_ptr<osgGA::GUIEventAdapter> event = new osgGA::GUIEventAdapter(ea); event->setX((ea.getXmin()+ea.getXmax())*0.5); event->setY((ea.getYmin()+ea.getYmax())*0.5); if (view) pick(view,*event); } return false; } default: return false; } } void PickHandler::pick(osgViewer::View* view, const osgGA::GUIEventAdapter& ea) { osgUtil::LineSegmentIntersector::Intersections intersections; std::string gdlist=""; float x = ea.getX(); float y = ea.getY(); #if 0 osg::ref_ptr< osgUtil::LineSegmentIntersector > picker = new osgUtil::LineSegmentIntersector(osgUtil::Intersector::WINDOW, x, y); osgUtil::IntersectionVisitor iv(picker.get()); view->getCamera()->accept(iv); if (picker->containsIntersections()) { intersections = picker->getIntersections(); #else if (view->computeIntersections(x,y,intersections)) { #endif for(osgUtil::LineSegmentIntersector::Intersections::iterator hitr = intersections.begin(); hitr != intersections.end(); ++hitr) { std::ostringstream os; if (!hitr->nodePath.empty() && !(hitr->nodePath.back()->getName().empty())) { // the geodes are identified by name. os<<"Object \""<<hitr->nodePath.back()->getName()<<"\""<<std::endl; } else if (hitr->drawable.valid()) { os<<"Object \""<<hitr->drawable->className()<<"\""<<std::endl; } os<<" local coords vertex("<< hitr->getLocalIntersectPoint()<<")"<<" normal("<<hitr->getLocalIntersectNormal()<<")"<<std::endl; os<<" world coords vertex("<< hitr->getWorldIntersectPoint()<<")"<<" normal("<<hitr->getWorldIntersectNormal()<<")"<<std::endl; const osgUtil::LineSegmentIntersector::Intersection::IndexList& vil = hitr->indexList; for(unsigned int i=0;i<vil.size();++i) { os<<" vertex indices ["<<i<<"] = "<<vil[i]<<std::endl; } gdlist += os.str(); } } setLabel(gdlist); } osg::Node* createHUD(osgText::Text* updateText) { // create the hud. derived from osgHud.cpp // adds a set of quads, each in a separate Geode - which can be picked individually // eg to be used as a menuing/help system! // Can pick texts too! osg::Camera* hudCamera = new osg::Camera; hudCamera->setReferenceFrame(osg::Transform::ABSOLUTE_RF); hudCamera->setProjectionMatrixAsOrtho2D(0,1280,0,1024); hudCamera->setViewMatrix(osg::Matrix::identity()); hudCamera->setRenderOrder(osg::Camera::POST_RENDER); hudCamera->setClearMask(GL_DEPTH_BUFFER_BIT); std::string timesFont("fonts/times.ttf"); // turn lighting off for the text and disable depth test to ensure its always ontop. osg::Vec3 position(150.0f,800.0f,0.0f); osg::Vec3 delta(0.0f,-60.0f,0.0f); { osg::Geode* geode = new osg::Geode(); osg::StateSet* stateset = geode->getOrCreateStateSet(); stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); geode->setName("simple"); hudCamera->addChild(geode); osgText::Text* text = new osgText::Text; geode->addDrawable( text ); text->setFont(timesFont); text->setText("Picking in Head Up Displays is simple!"); text->setPosition(position); position += delta; } for (int i=0; i<5; i++) { osg::Vec3 dy(0.0f,-30.0f,0.0f); osg::Vec3 dx(120.0f,0.0f,0.0f); osg::Geode* geode = new osg::Geode(); osg::StateSet* stateset = geode->getOrCreateStateSet(); const char *opts[]={"One", "Two", "Three", "January", "Feb", "2003"}; osg::Geometry *quad=new osg::Geometry; stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); std::string name="subOption"; name += " "; name += std::string(opts[i]); geode->setName(name); osg::Vec3Array* vertices = new osg::Vec3Array(4); // 1 quad osg::Vec4Array* colors = new osg::Vec4Array; colors = new osg::Vec4Array; colors->push_back(osg::Vec4(0.8-0.1*i,0.1*i,0.2*i, 1.0)); quad->setColorArray(colors); quad->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE); (*vertices)[0]=position; (*vertices)[1]=position+dx; (*vertices)[2]=position+dx+dy; (*vertices)[3]=position+dy; quad->setVertexArray(vertices); quad->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::QUADS,0,4)); geode->addDrawable(quad); hudCamera->addChild(geode); position += delta; } { // this displays what has been selected osg::Geode* geode = new osg::Geode(); osg::StateSet* stateset = geode->getOrCreateStateSet(); stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); stateset->setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF); geode->setName("The text label"); geode->addDrawable( updateText ); hudCamera->addChild(geode); updateText->setCharacterSize(20.0f); updateText->setFont(timesFont); updateText->setColor(osg::Vec4(1.0f,1.0f,0.0f,1.0f)); updateText->setText(""); updateText->setPosition(position); updateText->setDataVariance(osg::Object::DYNAMIC); position += delta; } return hudCamera; } int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // read the scene from the list of file specified commandline args. osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments); if (!scene && arguments.read("--relative-camera-scene")) { // Create a test scene with a camera that has a relative reference frame. osg::Group* group = new osg::Group(); osg::Geode* sphere = new osg::Geode(); sphere->setName("Sphere"); sphere->addDrawable(new osg::ShapeDrawable(new osg::Sphere())); osg::Geode* cube = new osg::Geode(); cube->setName("Cube"); cube->addDrawable(new osg::ShapeDrawable(new osg::Box())); osg::Camera* camera = new osg::Camera(); camera->setRenderOrder(osg::Camera::POST_RENDER); camera->setClearMask(GL_DEPTH_BUFFER_BIT); camera->setReferenceFrame(osg::Transform::RELATIVE_RF); camera->setViewMatrix(osg::Matrix::translate(-2, 0, 0)); osg::MatrixTransform* xform = new osg::MatrixTransform(osg::Matrix::translate(1, 1, 1)); xform->addChild(camera); group->addChild(sphere); group->addChild(xform); camera->addChild(cube); scene = group; } // if not loaded assume no arguments passed in, try use default mode instead. if (!scene) scene = osgDB::readNodeFile("fountain.osg"); osg::ref_ptr<osg::Group> group = dynamic_cast<osg::Group*>(scene.get()); if (!group) { group = new osg::Group; group->addChild(scene.get()); } osg::ref_ptr<osgText::Text> updateText = new osgText::Text; // add the HUD subgraph. group->addChild(createHUD(updateText.get())); if (arguments.read("--CompositeViewer")) { osg::ref_ptr<osgViewer::View> view = new osgViewer::View; // add the handler for doing the picking view->addEventHandler(new PickHandler(updateText.get())); // set the scene to render view->setSceneData(group.get()); view->setUpViewAcrossAllScreens(); osgViewer::CompositeViewer viewer; viewer.addView(view.get()); return viewer.run(); } else { osgViewer::Viewer viewer; // add all the camera manipulators { osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); std::string pathfile; char keyForAnimationPath = '5'; while (arguments.read("-p",pathfile)) { osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); if (apm || !apm->valid()) { num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); ++keyForAnimationPath; } } keyswitchManipulator->selectMatrixManipulator(num); viewer.setCameraManipulator( keyswitchManipulator.get() ); } // add the handler for doing the picking viewer.addEventHandler(new PickHandler(updateText.get())); // set the scene to render viewer.setSceneData(group.get()); return viewer.run(); } }
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