Nodes are derived from Object which is refcounted thus the destructor is not directly accessible
You can use node->unref(); Node = NULL; Gordon Product Manager 3d __________________________________________________________ Gordon Tomlinson Email : gtomlinson @ overwatch.textron.com __________________________________________________________ -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Rabbi Robinson Sent: Monday, June 01, 2009 10:55 AM To: osg-users@lists.openscenegraph.org Subject: [osg-users] manual delete object Hi, When I tried Node* node = new Node; delete node; there is a compiler error saying destructor protected. How can I delete node that I am sure I no longer use. Thank you! Cheers, Rabbi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13275#13275 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org