On Mon, Jun 1, 2009 at 4:01 PM, Matthias Asselborn <matthias.asselb...@gmx.de> wrote: > in many CAD progs, > is there an option to recalculate Normals with an given angle. > Especially for smoothing.
Are you talking about assigning a maximum crease angle that you don't smooth over, but instead duplicate the vertices and normals and then create a hard edge? You *really* need to learn how to be specific when specifying what you want, you really shouldn't expect others to get inside your head to work this stuff out. Please re-read your texts to see how meaningless talking about angles is. > > In OpenSG for example exists the > methode: calcVertexNormals(geo, deg2rad(30)) > > therefore my question if this is also > implemented in osg yet. No there isn't an implementation. > Or how can i implement it? You find yourself a editor and compiler and do it. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org