Classification: UNCLASSIFIED Caveats: NONE I am working on an application that looks at large data sets. The scene uses shadow mapping with a large number of cameras (approx 20). This really hurts the frame rates. The data set rarely changes. Because of this I would like to move my pre-render FBO cameras out of the scene graph and update them only when the scene changes (so they don't re-draw the same thing every frame). I'm not sure how to proceed. Should I use a switch node on the camera branch? Should I use a separate Viewer object? What about CompositeViewer?
Thanks, John Classification: UNCLASSIFIED Caveats: NONE _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org