Classification: UNCLASSIFIED
Caveats: NONE

I am working on an application that looks at large data sets. The scene
uses shadow mapping with a large number of cameras (approx 20). This
really hurts the frame rates. The data set rarely changes. Because of
this I would like to move my pre-render FBO cameras out of the scene
graph and update them only when the scene changes (so they don't re-draw
the same thing every frame). I'm not sure how to proceed. Should I use a
switch node on the camera branch? Should I use a separate Viewer object?
What about CompositeViewer?

Thanks,
John
Classification: UNCLASSIFIED
Caveats: NONE


_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to