Hi,

The examples are fullscreen. Strangely, they span multiple monitors, instead of 
simply using the primary monitor. Perhaps there are some launch arguments I 
need.

Running from Xcode causes problems, like missing resources, for example with 
the osgforest.app:


Code:
Creating terrain...Warning: Could not find plugin to read objects from file 
"Images/lz.rgb".
done.
Creating tree locations...done.
Creating cell subdivision...done.
Warning: Could not find plugin to read objects from file "Images/tree0.rgba".
Creating osg::Billboard based forest...Warning: font file "fonts/arial.ttf" not 
found.
done.
Creating double quad based forest...Warning: font file "fonts/arial.ttf" not 
found.
done.
Creating osg::MatrixTransform based forest...Warning: font file 
"fonts/arial.ttf" not found.
done.
Creating OpenGL shader based forest...Warning: font file "fonts/arial.ttf" not 
found.
done.




Of course debug builds must be run from Xcode.

There are some other strange aspects of the Xcode project, such as building 
dSYM files and universal products for the Debug (aka "Development") build 
configuration, which is unnecessary unless you want to distribute debug builds 
(which is unusual).

... 

Thank you!

Cheers,
Brent

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13544#13544





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to