Hi, The examples are fullscreen. Strangely, they span multiple monitors, instead of simply using the primary monitor. Perhaps there are some launch arguments I need.
Running from Xcode causes problems, like missing resources, for example with the osgforest.app: Code: Creating terrain...Warning: Could not find plugin to read objects from file "Images/lz.rgb". done. Creating tree locations...done. Creating cell subdivision...done. Warning: Could not find plugin to read objects from file "Images/tree0.rgba". Creating osg::Billboard based forest...Warning: font file "fonts/arial.ttf" not found. done. Creating double quad based forest...Warning: font file "fonts/arial.ttf" not found. done. Creating osg::MatrixTransform based forest...Warning: font file "fonts/arial.ttf" not found. done. Creating OpenGL shader based forest...Warning: font file "fonts/arial.ttf" not found. done. Of course debug builds must be run from Xcode. There are some other strange aspects of the Xcode project, such as building dSYM files and universal products for the Debug (aka "Development") build configuration, which is unnecessary unless you want to distribute debug builds (which is unusual). ... Thank you! Cheers, Brent ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13544#13544 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org