Hi All, Is there a way I can get a Texture to perform its preparation at construction time, rather than when it is first required for rendering?
Essentially I'm noticing a significant lag on the first frame that requires a Texture to be rendered. I've tracked it down to the Texture::apply() where it checks to see if it has a textureobject for the contextID. If it doesn't, then it goes off and does some work (I presume for sending the texture to the render pipeline). This is done once per context per Texture. What I would like to do is to take this hit when first constructing the Texture object, rather than when flying in space, as it causes a significant lag in frame rate (the simulation appears to stagger). Does anyone have any suggestions please ? Many thanks Neil. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org