Rabbi Robinson wrote on Friday, June 26, 2009 12:34 PM:
> I should probably have used .ive file. I didn't consider such
possibility ver
> carefully when I started. There is an other fellow doing exactly that
for
> OpenSG, except for OpenSG use XML file format which I think is really
> cumbersome.   
> 
> One reason for the intermediate binary format is that it embeds
texture files
> as opposed to a reference to the files. For our team, we have all the
artists
> doing their modeling job on separate computers and it's just easier
for us to
> pack the whole scene into just one file and send to the programmers.
And it
> seems maya support sound for animation, so the sound would be saved in
the
> intermediate file format too.     
> 
> I don't know how introspection works in OSG. If I create a new class
in
> Maya's exporter and pack it into .ive file. Can it be read correctly
in OSG? 

Perhaps the osga or zip plugin could help with keeping all the files
together?

-- 
Bryan Thrall
FlightSafety International
bryan.thr...@flightsafety.com
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