Rabbi Robinson wrote on Friday, June 26, 2009 12:34 PM: > I should probably have used .ive file. I didn't consider such possibility ver > carefully when I started. There is an other fellow doing exactly that for > OpenSG, except for OpenSG use XML file format which I think is really > cumbersome. > > One reason for the intermediate binary format is that it embeds texture files > as opposed to a reference to the files. For our team, we have all the artists > doing their modeling job on separate computers and it's just easier for us to > pack the whole scene into just one file and send to the programmers. And it > seems maya support sound for animation, so the sound would be saved in the > intermediate file format too. > > I don't know how introspection works in OSG. If I create a new class in > Maya's exporter and pack it into .ive file. Can it be read correctly in OSG?
Perhaps the osga or zip plugin could help with keeping all the files together? -- Bryan Thrall FlightSafety International bryan.thr...@flightsafety.com _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org