Hello,
I have troubles visualizing a 3D model (e.g. an aircraft) loaded using the readNodeFile() function when this model is inside a semi-transparent box. I create the semi-transparent box, set alpha value and enable blending by state-->setMode(GL_BLEND, osg::StateAttribute::ON); state-->setRenderingHint(osg::StateSet::TRANSPARENT_BIN); When I load some model using readNodeFile and put it into the box, some parts of the model disappear (get culled) when seen from outside the box, while other don't. For example, aircraft body disappear so that pilot seats that were inside the aircraft are visible. If I move camera inside the box, I see the whole model inside the box is visualized correctly. Do you have any idea what should I do to have the model-in-a-box displayed correctly? I guess I should probably call some setMode or setRenderingHint function also for the model. Do I have to walk through all nodes in the subgraph loaded by readNodeFile, or is there a function that should be called on the subgraph root only? Best Regards, Petr
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