Wyatt,

Out of very idle curiosity, why would you render at 2KHz when the eye can't
really detect movement beyond 60Hz?
Would it just be for rendering individual frames for a movie?

PhilT

-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org]on Behalf Of Wyatt
Earp
Sent: 11 July 2009 19:08
To: OpenSceneGraph Users
Subject: Re: [osg-users] frame rate faster than monitor vsync?


I have renderered in excess of 2 KHz on ocassion.

Wyatt

On 7/11/09, Ulrich Hertlein <u.hertl...@sandbox.de> wrote:
> Hi Bob,
>
> On 10/7/09 9:05 PM, Bob Youmans wrote:
>> Hi, does anyone know if it’s possible to run faster than the 60Hz vsync
>> or 100Hz osg limit, if computational performance is the ultimate goal
>> even at the expense of “tearing.” Can I get 600 fps by turning off vsync
>> (or something else, it didn’t work on my box)? Is the graphics card
>> driver/model involved? How can you tell which ones will work without
>> actually buying it?
>
> If you turn off vsync then OSG will render as fast as possible, without
any
> artificial
> limitation.  There's no 100 Hz OSG limit that I'm aware of except maybe in
> the DB pager.
>
> Sure you can get 600 fps if you're willing to accept tearing (or render
> offscreen), even
> my GeForce 8600M GT laptop gives me over 1000 fps for moderately complex
> models.  And yes,
> the graphics card is obviously involved (the faster the better) and so is
> the driver.
>
> If you're not seeing more than vsync fps then the reason is most likely
due
> to setup, e.g.
> a driver settings forcing vsync on or __GL_SYNC_TO_VBLANK being set on
> Linux.
>
> Cheers,
> /ulrich
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