Hi J-S, Thanks for getting back to me. I'll look to test this today. I suppose a related question would be whether the Collada reader/writer should be amended to make use of this explicitly itself? The issue being that given this is a graphics driver issue, and our software may be run on hundreds of machines, it would be a nice "comfort" factor to know that this particular problem isn't likely to arise.
Many thanks for thoughts and help, Neil. ---- "Jean-Sébastien Guay" <jean-sebastien.g...@cm-labs.com> wrote: > Hi Neil, > > I'm reordering your questions a bit to make the response more linear :-) > > > Has anyone considered this already and come up with a really neat solution > > ? I recognise that coding around driver issues is not ideal, and may not be > > desireable. > > Yes, the osgUtil::Optimizer supports what you want. So you could use one > of the osgUtil::Optimizer classes to the work for you (independently of > whether your input model was COLLADA or any other format). Optionally > you could just call osgconv with the appropriate OSG_OPTIMIZER > environment variable on your model. Here are the relevant > classes/environment options: > > > One of the comments I read on the mail archive seemed to imply that in > > general to avoid these scaling problems, the model vertices should be > > scaled directly, and not via matrix operations. > > osgUtil::FlattenStaticTransformsVisitor > FLATTEN_STATIC_TRANSFORMS > > > I guess there are some complications here as if differing nodepaths to the > > same model produce differing scaling factors, the collada export is going > > to need to write geometry definitions for each of these nodepath scaled > > model instances. > > osgUtil::FlattenStaticTransformsDuplicatingSharedSubgraphsVisitor (wow > what a mouthful :-) > FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS > > I have never used those myself, but they should work. Let us know how > you get on. The Optimizer also has a lot more things it can do to help > you optimize your scene graph, so it's worth it to explore the options > (osgconv --help-env) and the osgUtil/Optmizer header. > > Hope this helps, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org