Hi Michele,
It seems the issue was caused by using shadow maps that were too large. I switched back to 4096 x 4096 and all is well.
4096^2 is already large... Some of our cards here (9800GT) don't support them (rendering slows down to ~3fps when at 4096^2, when it's at 60fps steady at 2048^2). Others support it well though (9800GTX+, etc.)
J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org