Ok. So adapting a triangulated regular terrain should be quite easy, I guess?
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- Mail d'origine ----- De: Chris 'Xenon' Hanson <xe...@alphapixel.com> À: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> Envoyé: Tue, 28 Jul 2009 19:42:32 +0200 (CEST) Objet: Re: [osg-users] [OT] Looking for a lib that adapts terrain to 3D object suky0...@free.fr wrote: > Ah yes? What do you mean exactly by "modern heightfields" and > "best-practice"? What if I operate outside VPB? > Thanks It doesn't work on the Heightfield objects VPB now recommends you use. I believe it wants th eold-style TIN terrain. I don't know if you can still make non-heightfield TIN terrain in VPB or not. -- Chris 'Xenon' Hanson, omo sanza lettere Xenon AlphaPixel.com PixelSense Landsat processing now available! http://www.alphapixel.com/demos/ "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org