Ok. So adapting a triangulated regular terrain should be quite easy, I guess?

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- Mail d'origine -----
De: Chris 'Xenon' Hanson <xe...@alphapixel.com>
À: OpenSceneGraph Users <osg-users@lists.openscenegraph.org>
Envoyé: Tue, 28 Jul 2009 19:42:32 +0200 (CEST)
Objet: Re: [osg-users] [OT] Looking for a lib that adapts terrain to 3D object

suky0...@free.fr wrote:
> Ah yes? What do you mean exactly by "modern heightfields" and 
> "best-practice"? What if I operate outside VPB?
> Thanks

  It doesn't work on the Heightfield objects VPB now recommends you use. I 
believe it
wants th eold-style TIN terrain. I don't know if you can still make 
non-heightfield TIN
terrain in VPB or not.

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
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