http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=261641
Latest desktop GPU functionality now fully accessible through
cross-platform open 3D standard; Close alignment with OpenCL for
parallel compute, OpenGL ES for mobile graphics and new WebGL
standard for 3D on the Web
The Khronos™ Group, today announced OpenGL® 3.2, the third major
update in twelve months to the most widely adopted 2D and 3D graphics
API (application programming interface) for personal computers and
workstations. This new release continues the rapid evolution of the
OpenGL standard to enable graphics developers to portably access
cutting-edge GPU functionality across diverse operating systems and
platforms. The full specification is available for immediate download
at http://www.opengl.org/registry.
OpenGL 3.2 adds features for enhanced performance, increased visual
quality, accelerated geometry processing and easier portability of
Direct3D applications. In addition, the evolution of OpenGL and other
standards within Khronos, including OpenCL™ for parallel compute,
OpenGL ES for mobile 3D graphics and the new WebGL™ standard for 3D
on the web are being coordinated to create a powerful graphics and
compute ecosystem that spans many application, markets and devices.
The installed base of OpenGL 3.2 compatible GPUs already exceeds 150
million units.
The OpenGL ARB (Architecture Review Board) working group at Khronos
has defined GLSL 1.5, an updated version of the OpenGL Shading
language, and two profiles within the OpenGL 3.2 specification
providing developers the choice of using the streamlined Core profile
for new application development or the Compatibility profile which
provides full backwards compatibility with previous versions of the
OpenGL standard for existing and workstation applications.
OpenGL 3.2 has been designed to run on a wide range of recent GPU
silicon and provides a wide range of significant benefits to
application developers, including:
* Increased performance for vertex arrays and fence sync objects to
avoid idling while waiting for resources shared between the CPU and
GPU, or multiple CPU threads; * Improved pipeline programmability,
including geometry shaders in the OpenGL core; * Boosted cube map
visual quality and multisampling rendering flexibility by enabling
shaders to directly process texture samples.
In addition, Khronos has defined a set of five new ARB extensions
that enable the very latest graphics functionality introduced in the
newest GPUs to be accessed through OpenGL – these extensions will be
absorbed into the core of a future version of OpenGL when this
functionality is proven and widely adopted. “Khronos has proven to be
a great home for the OpenGL ARB,” stated Dr. Jon Peddie founder and
principal of Jon Peddie Research. “Not only has the ARB has put the
pedal to the metal to enable OpenGL to be a true platform for
graphics innovation, but the synergy of coherently developing a
family of related standards is leveraging OpenGL’s strengths - OpenGL
is truly the foundation on which rich graphics for mobile devices and
the Web is being built.”
Edited by Khronos_webmaster (Yesterday at 10:06 AM)
_________________________ Webmaster Khronos.org and OpenGL.org
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