Hi,

Here is what I got so far.

osgViewer::Viewer viewer;
        //graphics context
        osg::ref_ptr<osg::GraphicsContext::Traits> traits = new 
osg::GraphicsContext::Traits;
    traits->x = 0;
    traits->y = 0;
    traits->width = image->s();
    traits->height = image->t();
    traits->red = 8;
    traits->green = 8;
    traits->blue = 8;
    traits->alpha = 8;
    traits->depth = 24;
    traits->windowDecoration = false;
    traits->pbuffer = true;
    traits->doubleBuffer = true;
    traits->sharedContext = 0;

        osg::ref_ptr<osg::GraphicsContext> pbuffer = 
osg::GraphicsContext::createGraphicsContext(traits.get());
        if (pbuffer.valid())
        {
                osg::ref_ptr<osg::Camera> camera = viewer.getCamera();
                camera->setGraphicsContext(pbuffer.get());
                camera->setViewport(new 
osg::Viewport(0,0,image->s(),image->t()));
                camera->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,0.0f));
                camera->setDrawBuffer(GL_BACK);
                camera->setReadBuffer(GL_BACK);
                viewer.realize();
        }
        else
        {
                std::cout << "Error cofiguring pbuffer\n";
                exit(0);
        }

//draw
        viewer.setSceneData(geode);
        viewer.frame();

It crashes at viewer.frame(), complaining some resource already in use.



Thank you!

Cheers,
Rabbi

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http://forum.openscenegraph.org/viewtopic.php?p=16051#16051





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