Hi Brett,

Your email doesn't really provide enough details to help you.  For
pre-render examples have a look at osgprerender or
osgprerendercubemap.  Please note the viewer level Camera controls
what the overall scene looks at, the viewer doesn't need a
CameraManipulator though, you can set the viewer Camera's view matrix
directly on each new frame.

Robert.

On Sun, Aug 16, 2009 at 8:24 PM, Brett Thomas Lee<sudheer_...@yahoo.com> wrote:
> Hi,
>
> I am using osg in my rendering engine.I have set the prerender camera using 
> osg and rendered to a texture.Do I need to set another camera for my system 
> to work(is setting camera some thing like a state)??I am asking this because 
> my engine sets its own camera transforms and I dont need osg transforms while 
> rendering to screen.
>
> Thank you!
>
> Cheers,
> Brett
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=16305#16305
>
>
>
>
>
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