Hi Brett, Your email doesn't really provide enough details to help you. For pre-render examples have a look at osgprerender or osgprerendercubemap. Please note the viewer level Camera controls what the overall scene looks at, the viewer doesn't need a CameraManipulator though, you can set the viewer Camera's view matrix directly on each new frame.
Robert. On Sun, Aug 16, 2009 at 8:24 PM, Brett Thomas Lee<sudheer_...@yahoo.com> wrote: > Hi, > > I am using osg in my rendering engine.I have set the prerender camera using > osg and rendered to a texture.Do I need to set another camera for my system > to work(is setting camera some thing like a state)??I am asking this because > my engine sets its own camera transforms and I dont need osg transforms while > rendering to screen. > > Thank you! > > Cheers, > Brett > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=16305#16305 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org