Hi Jimmy,

I'd recommend doing 3D hud's using a second camera, see the osghud
example.  The second camera needn't be an othrographic one as
illustrate in the example.

Robert.

On Mon, Aug 17, 2009 at 5:21 AM, Jimmy Lin<dummy...@gmail.com> wrote:
> Hi,
>
> Does anyone has solution for this?
>
> I am doing a simliar thing as well.
>
> I tried to update my 3D Axis object with camera's position by using 
> CullCallBack, but I have flickering problem with mutiple view/camera.
> It seems it's too late to update the node position/matrix at the culling 
> stage, but only cullvisitor able to access eye point.
>
> Is there a way to do this?
>
> Thank you!
>
> Cheers,
> Jimmy
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=16318#16318
>
>
>
>
>
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