Hi Jimmy, I'd recommend doing 3D hud's using a second camera, see the osghud example. The second camera needn't be an othrographic one as illustrate in the example.
Robert. On Mon, Aug 17, 2009 at 5:21 AM, Jimmy Lin<dummy...@gmail.com> wrote: > Hi, > > Does anyone has solution for this? > > I am doing a simliar thing as well. > > I tried to update my 3D Axis object with camera's position by using > CullCallBack, but I have flickering problem with mutiple view/camera. > It seems it's too late to update the node position/matrix at the culling > stage, but only cullvisitor able to access eye point. > > Is there a way to do this? > > Thank you! > > Cheers, > Jimmy > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=16318#16318 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org