Hi, I am using osgShadow in my application. Ever since the newest release (2.8.2) my fragment shaders have not been able to pick up the texture coordinates for my models' base texture. Thus the texture lookups are not correct. I've loaded my models in osg viewer, so I know the fixed pipeline is picking up the textures fine. Any ideas? ...
Thanks, Michele ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16354#16354 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org