Hi,

I am using osgShadow in my application. Ever since the newest release (2.8.2) 
my fragment shaders have not been able to pick up the texture coordinates for 
my models' base texture. Thus the texture lookups are not correct. I've loaded 
my models in osg viewer, so I know the fixed pipeline is picking up the 
textures fine. Any ideas?
... 

Thanks,

Michele

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http://forum.openscenegraph.org/viewtopic.php?p=16354#16354





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