Michele Olsen wrote:
Hello,
I have been having some trouble rendering textured models with shaders. I am a little confused about how to set the sampler uniform to the textures.
Also, from my understanding, if a vertex shader is not specified that
functionality is pushed to the fixed pipeline?
Correct (at least for now :-) )
Here is what I have.
At a quick glance, it looks OK to me (although you see me to be doing
odd things with the fragment color). I'd double-check that the model is
actually using texture unit 1. I've seen some COLLADA models
(particularly those exported from 3ds MAX) that try to use texture unit
1 instead.
--"J"
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