I've seen your submission. I downloaded the FBX SDK, but I guess I won't work on it immediately. Maybe in 2-3 weeks? Anyway, I'll make appropriate feedback when needed. Thanks for your contribution.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Michael Platings" <mplati...@gmail.com> a écrit : > Soon = now :) > Testing & fixing very welcome. > > Now osgAnimation is supported by FBX, my hope is that other people > will soon add support to DAE, 3DS etc. > > I don't intend to do a writer, but that should be relatively easy for > someone who does want to do it. FBX provides many ways to represent > data, and figuring out how to adapt all those to OSG was the hard part > (and I'm sure I've missed many), but I imagine going the other way > (picking one way and exporting to that) would be relatively simple. > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org