I've seen your submission. I downloaded the FBX SDK, but I guess I won't work 
on it immediately. Maybe in 2-3 weeks? Anyway, I'll make appropriate feedback 
when needed.
Thanks for your contribution.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Michael Platings" <mplati...@gmail.com> a écrit :

> Soon = now :)
> Testing & fixing very welcome.
> 
> Now osgAnimation is supported by FBX, my hope is that other people
> will soon add support to DAE, 3DS etc.
> 
> I don't intend to do a writer, but that should be relatively easy for
> someone who does want to do it. FBX provides many ways to represent
> data, and figuring out how to adapt all those to OSG was the hard part
> (and I'm sure I've missed many), but I imagine going the other way
> (picking one way and exporting to that) would be relatively simple.
> 
> 
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