What I did was make my own manipulator derived from MatrixManipulator, then add it to the switch manipulator in the view. Then set it to be the one I want. Then in the handle for the events (my event of interest is each FRAME) I set the matrix by grabbing computePosition from the original MatrixManipulator and modify it to do what I want (e.g., step close each FRAME or rotate each FRAME by .1 deg), to make a series of images for further analysis.
I switch out the manipulators when the user clicks the "go" button, etc. switch it back when he cancels or it finishes. Hope this helps, Bob -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of osg-users-requ...@lists.openscenegraph.org Sent: Friday, August 28, 2009 10:09 AM To: osg-users@lists.openscenegraph.org Subject: osg-users Digest, Vol 26, Issue 64 Send osg-users mailing list submissions to osg-users@lists.openscenegraph.org To subscribe or unsubscribe via the World Wide Web, visit http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org or, via email, send a message with subject or body 'help' to osg-users-requ...@lists.openscenegraph.org You can reach the person managing the list at osg-users-ow...@lists.openscenegraph.org When replying, please edit your Subject line so it is more specific than "Re: Contents of osg-users digest..." _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org