Hi all, I believe you should use the last version from openscenegraph svn: http://www.openscenegraph.org/svn/osgEphemeris/
You have maybe tried the oldCVS from Don's AndesEnginnering version... Cheers, Pierre 2009/8/28 Tomlinson, Gordon <gtomlin...@overwatch.textron.com> > I have seen the several times in Outlook > > 1) If you use a reading opening the message up many times makes the > text appear > > 2) Sometime is a color theme problem were the text becomes invisible > selecting all and and the Format->Style->Normal show the text > > 3) Outlook or other reader has issues with the font and or encoding, so > chaning font on all the text can help > > > Gordon > Product Manager 3d > __________________________________________________________ > Gordon Tomlinson > Email : gtomlinson @ overwatch.textron.com > __________________________________________________________ > > > -----Original Message----- > From: osg-users-boun...@lists.openscenegraph.org > [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Paul > Martz > Sent: Friday, August 28, 2009 10:05 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] re Paul Martz in osgEphemeris > > osghxl wrote: > > hi,Paul Martz > > Your reply is blank,I hope you can give me some advice. > > Thanks > > regards, > > houxl > > > Interesting... In my 'sent' folder it appears fine. I've cut and pasted > my reply below. This time sending as plain text. > -Paul > > I have not compiled osgEphemeris, but based on my experience using VS, I > believe the "see previous definition" message indicates you are > #including some header files multiple times, and for some reason they > are not wrapped with "#pragma once" (or an equivalent CPP trick). > > The "inconsistent DLL linkage" warning is an indication of either static > versus dynamic confusion, or the wrong kind of C runtime library. Check > to make sure the C runtime is set to Debug Multithreaded DLL (for debug > builds) and Multithreaded DLL (for release). If osgEphemeris uses > external dependencies, make sure they were built the same way. Finally, > check to see what the build type of your osgEphemeris project file is, > and make sure it is a DLL and not a static lib. > > The "dllimport static" error sounds like a declaration issue. Many > projects (including OSG) use a CPP symbol as a prefix to class and > function names to be exported from a DLL. It's defined as "declspec( > dllexport )" when building the DLL, and "declspec( dllimport )" when > building an external app that uses the DLL. You should look for such a > symbol and verify it is being defined correctly. The symbol should be > defined as nothing only for non VS builds (like OS X or Linux), or if > specifically building a static lib. > > If you put all this together, then I'd guess you are #including a header > twice, once using dllimport declarations and once again as dllexport. > > Paul Martz > Skew Matrix Software LLC > _http://www.skew-matrix.com_ <http://www.skew-matrix.com/> > +1 303 859 9466 > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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