thanks! config += no_keywords
all works fine! 2009/8/29 D.J. Caldwell <dlcaldwel...@gmail.com> > Hi, everyone. > > I'm sorry, no_keywords may be more than some people bargin for. What > I mentioned is true, but there are other side effects. Specifically, > Qt may redefine foreach and forever unless no_keywords is used (they > provide Q_FOREACH and Q_FOREVER as alternatives). > > I'm not trying to confuse the issue here (emit and signals/slots), but > I didn't want anyone caught off guard by unexpected side effects. > > As always, I recommend reading the documentation and headers for best > results (which is fairly useful in this case). > > D.J. > > On Fri, Aug 28, 2009 at 2:42 PM, D.J. Caldwell<dlcaldwel...@gmail.com> > wrote: > > Hi, Maxim, > > > > Qt can be built and used with a no_keywords flag so that Qt does not > > redefine the names emit, signal, or slot. One uses Q_EMIT, Q_SIGNAL, > > and Q_SLOT instead. > > > > The no_keywords flag exists so that Qt doesn't cause interference with > > 3rd party signal/slot mechanisms, but I think it applies here in > > principle (that being, Qt and OSG are conflicting). > > > > Check out the Qt documentation and headers for how this works in > > practice. no_keywords may be more viable than forcing the change on > > OSG (or other packages). > > > > I hope this helps. > > > > D.J. > > > > On Fri, Aug 28, 2009 at 12:37 PM, Maxim Gammer<maxgam...@gmail.com> > wrote: > >> Hi Tom, > >> > >> this solution won't let us use signal/slot stuff ( > >> > >> 2009/8/28 Jolley, Thomas P <thomas.p.jol...@boeing.com> > >>> > >>> Hi Maxim, > >>> > >>> What was the result of adding -DQT_NO_EMIT to the compilation flags > that > >>> Antonin Linares suggested? > >>> > >>> > >>> > http://www.mail-archive.com/osg-users@lists.openscenegraph.org/msg27183.html > >>> > >>> ---- > >>> Tom Jolley > >>> > >>> ________________________________ > >>> From: Maxim Gammer [mailto:maxgam...@gmail.com] > >>> Sent: Friday, August 28, 2009 6:02 AM > >>> To: OpenSceneGraph Users > >>> Subject: [osg-users] Improvement of QT and OSG compatibility > >>> > >>> Hello, > >>> > >>> I've got a proposal to make changes in OSG for better compatibility > with > >>> QT. > >>> > >>> Method's name "emit" needs to be replaced in namespace osgParticle. > >>> > >>> The thing is that "emit" is a name of the macros in QT. Of course, we > can > >>> redefine "emit" like that: > >>> > >>> #ifdef emit > >>> > >>> #define MACRO1_SAVE emit > >>> > >>> #endif > >>> > >>> #undef emit > >>> > >>> .....#include <osg....> > >>> > >>> #ifdef MACRO1_SAVE > >>> > >>> #define emit MACRO1_SAVE > >>> > >>> #undef MACRO1_SAVE > >>> > >>> #endif > >>> > >>> , but this solution won't let us use signal/slot stuff. > >>> > >>> It seems that QT preprocessor replaces "emit" in program listing. > >>> > >>> The simpliest way to solve that - change method name from "emit" to > >>> something else. This will let us using signal/slot things in QT. > >>> > >>> -- > >>> Maxim Gammer > >>> > >>> > >>> _______________________________________________ > >>> osg-users mailing list > >>> osg-users@lists.openscenegraph.org > >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >>> > >> > >> > >> > >> -- > >> Maxim Gammer > >> > >> > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > >> > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Maxim Gammer
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