Hi, I have been working with osg for a bit. For my project, I am loading a file and then going through the nodes and reading the vertex information in order to render the model for a game plugin. I know, killing a cricket with a nuke.
I have it working well, but have hit a stumbling block and would like some help. Example: my file I am loading contains this: Geometry{ DataVariance STATIC useDisplayList TRUE useVertexBufferObjects FALSE PrimitiveSets 6 { DrawElementsUByte TRIANGLE_FAN 4 { 2 3 0 1 } DrawElementsUByte TRIANGLE_FAN 4 { 5 6 7 4 } DrawElementsUByte TRIANGLE_FAN 4 { 8 9 10 11 } DrawElementsUByte TRIANGLE_FAN 4 { 12 13 14 15 } DrawArrays TRIANGLES 16 27153 DrawArrays QUADS 27169 10624 } For my project to work, I need to be able to access the values 16 and 27169 of the DrawArrays lines. I've found how to access all other values and I am using them with success. Up until now, i've just hard coded the values to render the model. Any ideas how to get these values? I don't see a get method in Geometry or PrimitiveSet that returns what I am looking for. I'm stuck. ... Thank you! Cheers, Stephen[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16841#16841 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org