Hi, What's the appropriate way to set an arbitrary view programmatically when also using a camera manipulator? In particular, I want to be able to load specific views from an external source. These would ideally be specified as a combination of eyepoint, lookat, up vectors.
There was some discussion in another thread of using setHomePosition(): viewer.getCameraManipulator()->setHomePosition(...); viewer.home(); Is this really the right approach? I don't really want to make this a "home" position (no need to retain it), I just want to teleport to the specified view. Thank you! Cheers, Lee ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=16926#16926 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org