Hi shiinaringo,

You can check the osganimationskinning example to show how to setup a
bone chain by hand.

Other way could be to use solid animation instead of bone chain. see
example osganimationsolid

Cheers,
Cedric

-  
+33 659 598 614  Cedric Pinson mailto:cedric.pin...@plopbyte.net
http://www.plopbyte.net


On Thu, 2009-09-03 at 07:15 +0000, Shiina Ringo wrote:
> Hi,
> 
> I am a new to OSG
> 
> Now I am woking in a project for train simulation game , using the 
> osgAnimation library , but for now just some problems trouble me :
>     for example , when the train turns left or right , the cabin need rotate 
> for a angle , and I have tried for creating osgAnimation::Bone , but  finally 
> the output does not look the same to the real situation.
>     so I guess that the "Bone" does not fit for train's turning , anyone who 
> could give a better idea? :' 
> 
> Thank you very much!
> 
> Cheers,
> shiinaringo
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=16984#16984
> 
> 
> 
> 
> 
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 

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