Hi shiinaringo, You can check the osganimationskinning example to show how to setup a bone chain by hand.
Other way could be to use solid animation instead of bone chain. see example osganimationsolid Cheers, Cedric - +33 659 598 614 Cedric Pinson mailto:cedric.pin...@plopbyte.net http://www.plopbyte.net On Thu, 2009-09-03 at 07:15 +0000, Shiina Ringo wrote: > Hi, > > I am a new to OSG > > Now I am woking in a project for train simulation game , using the > osgAnimation library , but for now just some problems trouble me : > for example , when the train turns left or right , the cabin need rotate > for a angle , and I have tried for creating osgAnimation::Bone , but finally > the output does not look the same to the real situation. > so I guess that the "Bone" does not fit for train's turning , anyone who > could give a better idea? :' > > Thank you very much! > > Cheers, > shiinaringo > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=16984#16984 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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