Steven Saunderson wrote:
> My problem with using another thread is that the display thread loops busy 
> rather than idling so it's hard to share the processing time without taking 
> valuable time from the display thread.

  How do you mean "the display thread loops busy rather than idling"? My 
experience with
OSG running on a proper video driver is that wait for vblank should be a 
mostly-idle
operation, not a spin-wait. What OS, driver, hardware, etc are you running on? 
I gave ATI
endless grief a few years ago until they fixed this because it was KILLING OSG 
dtabase
pager (by eating all the time DBPager normally uses to load/compile scene data).

-- 
Chris 'Xenon' Hanson, omo sanza lettere                  Xenon AlphaPixel.com
PixelSense Landsat processing now available! http://www.alphapixel.com/demos/
"There is no Truth. There is only Perception. To Perceive is to Exist." - Xen
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to