Hey,
I tried what you told me, here is the code:

osg::Matrix rot = rot.rotate(osg::DegreesToRadians(45.0),1.0,0.0,0.0);
osg::Matrix sca = sca.scale (1.0,1.0,1.0);
osg::Matrix m = rot * sca;
arTransform->setMatrix(m);
osg::Vec3f vec = arTransform->getMatrix().getTrans();
double x = vec.x();
double y = vec.y();
double z = vec.z();

But when I do this, x,y and z values are all 0.
Am I doing something wrong or misunderstanding something ?
Thanks again,
David

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http://forum.openscenegraph.org/viewtopic.php?p=17273#17273





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