Hello world,

I'm making a study on how integrate OSG inside an external openGL engine.
I know it's not the best use of osg, ok... :)

So I used osgViewer::Viewer::setUpViewerAsEmbeddedInWindow() as a start.
It's ok, as long as I don't modify the opengl state outside OSG.
=> how may I force OSG to consider the opengl state has changed (and
so, re-apply all its states) ?
=> using that technique, would I be able to cull / draw osg stuff in
separate threads (handled by the hosting engine) ?

thanks in advance for any answer or tips...

cheers !
Fred
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