Hello world, I'm making a study on how integrate OSG inside an external openGL engine. I know it's not the best use of osg, ok... :)
So I used osgViewer::Viewer::setUpViewerAsEmbeddedInWindow() as a start. It's ok, as long as I don't modify the opengl state outside OSG. => how may I force OSG to consider the opengl state has changed (and so, re-apply all its states) ? => using that technique, would I be able to cull / draw osg stuff in separate threads (handled by the hosting engine) ? thanks in advance for any answer or tips... cheers ! Fred _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

