Michel Audette schrieb:
> Hello,
>
> I am interested in determining the capabilities of OpenSceneGraph for
> displaying dynamically deformable objects, such as in interactive surgery
> simulation in conjunction with real-time haptic and visual rendering. Does
> your software support this kind of scene?
>
> Thanks for your kind attention.
>
> Best wishes,
>
>   
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Hi Michel,

I am doing dynamic geometry with OSG. See a gif-animation here:

http://raumgeometrie.de/drupal/de/node/48

(the original is much more fluent). But, as far as I know, you will have
to code the deformations yourself (at least I do so).

The reals strength of a scenegraph is, I think, large scenes which stay
at least partially static. Thus you will not get a real speedup by using
a scenegraph, but you might profit from using osg just as a realtime
graphics library, which makes coding much easier than using pure OpenGL.
 When I started using osg, I just used it like some object oriented
GLUT. In your case, multiple cameras might be of interest, and lots of
other stuff. But, as I said, highly dynamic scenes are not the main
purpose of a scenegraph.

Regards,

Andreas
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