Michel Audette schrieb: > Hello, > > I am interested in determining the capabilities of OpenSceneGraph for > displaying dynamically deformable objects, such as in interactive surgery > simulation in conjunction with real-time haptic and visual rendering. Does > your software support this kind of scene? > > Thanks for your kind attention. > > Best wishes, > > > ------------------------------------------------------------------------ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > Hi Michel,
I am doing dynamic geometry with OSG. See a gif-animation here: http://raumgeometrie.de/drupal/de/node/48 (the original is much more fluent). But, as far as I know, you will have to code the deformations yourself (at least I do so). The reals strength of a scenegraph is, I think, large scenes which stay at least partially static. Thus you will not get a real speedup by using a scenegraph, but you might profit from using osg just as a realtime graphics library, which makes coding much easier than using pure OpenGL. When I started using osg, I just used it like some object oriented GLUT. In your case, multiple cameras might be of interest, and lots of other stuff. But, as I said, highly dynamic scenes are not the main purpose of a scenegraph. Regards, Andreas _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org