Hi Robert: On Tue, Oct 6, 2009 at 2:56 AM, Robert Osfield <robert.osfi...@gmail.com> wrote: >> Is it possible to use a texture atlas over a vpb generated terrain? How? > > You just decorate your scene graph with the StateSet that contains > your texture, and a use a TexGenNode to generate the coordinates.
Sounds easy. Any example? > I'm afraid this question is too open ended for me to answer. Do you > at the same time? What do exactly you mean by super impose in this > context? I have in layer 0 bluemarble textures, in layer 1 detailed landsat ones. In layer 2 I want to put an image of some physical variable, like sun ultraviolet radiation. I have one of those for each month of the year, I would like to put the January one and change it either by hand or animation until december. I tried to put all 12 images in dfferent layers but I just got a mess. I found a message in the archives in which in a similar case you suggest not using layers but atlas or 3d texture for this. How do you suggest I should do it? Regards, -- A. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org