Hi Robert:

On Tue, Oct 6, 2009 at 2:56 AM, Robert Osfield <robert.osfi...@gmail.com> wrote:
>> Is it possible to use a texture atlas over a vpb generated terrain? How?
>
> You just decorate your scene graph with the StateSet that contains
> your texture, and a use a TexGenNode to generate the coordinates.

Sounds easy. Any example?

> I'm afraid this question is too open ended for me to answer.  Do you
> at the same time?  What do exactly you mean by super impose in this
> context?

I have in layer 0 bluemarble textures, in layer 1 detailed landsat
ones. In layer 2 I want to put an image of some physical variable,
like sun ultraviolet radiation. I have one of those for each month of
the year, I would like to put the January one and change it either by
hand or animation until december.

I tried to put all 12 images in dfferent layers but I just got a mess.
I found a message in the archives in which in a similar case you
suggest not using layers but atlas or 3d texture for this.

How do you suggest I should do it?

Regards,

-- A.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to