Hi,
I'm writing an Maya to osg exporter that supports osgAnimation. The
process of getting osgAnimation Callbacks into an osg file is not clear
for me, all available osgAnimation examples create executables, but no
osg files. When I use
osgDB::writeNodeFile( *someScene , "someScene.osg" ) ;
instead of creating a viewer, the code block between UpdateCallbacks
parenthesis stays empty in the resulting osg file, but this is where I
would expect keyframe and channel data.
The Blender Exporter is also not helpful, as it uses its own mechanism
to write out osg files through Python.
Can anybody explain / post / create an example that writes a simple
osgAnimation into an osg file, please ? Cedric, would this be possible ?
Thanks.
Cheers, searching for the Pivot of my Soul, PP !!!
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