Hi Martin, On 15/10/09 11:20 AM, Martin Scheffler wrote:
I am using OSG to write a preprocessing tool where I do a lot of collision testing. I am running into memory problems as the meshes I load have a LOT of textures. I would like to remove the textures, as they take away a lot of memory and are irrelevant for the task I do. Is it possible to remove textures after I load a mesh (from IVE), or even better, tell OSG to ignore textures in the first place when loading the IVEs?
Have a look at ReadFileCallback (in osgDB). It might allow you to return invalid images (or the same in every case) during loading.
Cheers, /ulrich _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org