Hi Shinna,

I'm a bit perplexed why you actually need a timer in the way you want.
 The OSG provides a FrameStamp on each new frame that provides the
frame number and simulation time - this is sufficient for most
animation work.

Robert.

On Sun, Oct 11, 2009 at 6:39 PM, Shiina Ringo <osgfo...@tevs.eu> wrote:
> Hi,
>
> I just want to make a "Timer" , using the OpenThreads library , for my own 
> animation control method. In other word , I want to make a
> "Timer thread" , which provide the precision time signal every second.
> But I have never work on the programming about mult-threads , especially here 
> using the OpenThreads with OSG.
>
> Could anyone give me some advice for how to implement a Timer , and how to 
> use this timer thread with my scene in OSG?
>
> Any help would be appreciated.
>
> Thank you very much!
>
> Cheers,
> Shiina
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=18184#18184
>
>
>
>
>
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