Hi All, I'm back and will continue to focus on the OpenGL ES 2.0 port, and will bit by bit be merging the pending submissions/investigation bugs.
As a general note, my plan is now not to branch the OSG to make the OpenGL ES 2.0 port as I originally declared but work directly on svn/trunk through to completion. My reason for keeping on svn/trunk is that I no believe that I'll be able to do the OpenGL ES 2.0 port in an incremental way that will maintain OpenGL 1.x/2.x support through the whole process. More info as I merge the changes I've been working on. Cheers, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org