Hi Miguel,

There must be something specific about your geometry that are causing
the deviation in behavior.  It could be one of many things that is
either done or not done in Coin3D or the OSG, given the scope of
different things that it could be there really is little chance of us
guessing what it might be.

The way to progress further with this issue is publish your model and
let others try it out to see if anything obvious comes to mind.

Robert.

On Wed, Oct 14, 2009 at 10:04 AM, Miguel Lokida <mlok...@yahoo.fr> wrote:
> Hi,
>
> I use a geometry from a 3ds file and when I display it in osg with a 
> directionnal light and a material affected to the geometry I obtain the 
> result you can see in osg_result.jpg. It seems that there is a problem withs 
> normals.
>
> But when I use this geometry in a coin3D viewer with  a directionnal light
> (in the same direction, intensity and color), I obtain the result you can see 
> in coin3D_result.jpg
>
> The result in coin3D is well done (I have also used meshlab and there is no 
> artifact).
>
> Do the 3ds loader in osg recompute normals ?
> Do you think it is something else ?
>
> Thank you!
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=18251#18251
>
>
>
>
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>
>
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