I'm working on and OSG/SDL application. Resizing the window in Linux works fine, but resizing it in Windows causes the app to lose all its OpenGL objects. Is there a recommended way to re-initialize all OpenGL objects?
So far I have been experimenting with SceneView's releaseAllGLObjects, flushAllDeletedGLObjects, and COMPILE_GLOBJECTS_AT_INIT. But this has mostly led to crashes and hasn't fixed the problem. Just thought I would take a break and see if anyone has any other suggestions.... -- Terry Welsh / mogumbo 'at' gmail.com www.reallyslick.com / www.mogumbo.com _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org