I'm working on and OSG/SDL application.  Resizing the window in Linux
works fine, but resizing it in Windows causes the app to lose all its
OpenGL objects.  Is there a recommended way to re-initialize all
OpenGL objects?

So far I have been experimenting with SceneView's releaseAllGLObjects,
flushAllDeletedGLObjects, and COMPILE_GLOBJECTS_AT_INIT.  But this has
mostly led to crashes and hasn't fixed the problem.  Just thought I
would take a break and see if anyone has any other suggestions....
--
Terry Welsh  /  mogumbo 'at' gmail.com
www.reallyslick.com  /  www.mogumbo.com
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