Hi Otto

We don't have enough information to solve you problem.
Have you try to debug you application ?
Have you an available callstack to found where you application crash ?
Have you a simple program test which isolate the problem ?
but more simply, is your datasetList array store texture pointer in
osg::ref_ptr ?

Nobody can help you with this too little description.
This probably a misusing of osg code more than a bug in OSG.

HTH
David Callu



2009/10/27 Otto Cologne <schur...@gmx.de>

> Hi,
>
> I'm having a crash with setTextureAttributeAndModes I don't know how to
> fix.
>
> To explain the issue. I have a list of data sets which hold a pointer to a
> osg::Texture3D. The texture mixing is done in a shader and my texture update
> function containing the following loop is called from an update  callback.
> Since the order of the textures can/must change i loop over the textures and
> do this
>
>
> Code:
>
> osg::StateSet* sliceState = m_sliceNode->getOrCreateStateSet();
> for ( size_t i = 0; i < datasetList.size(); ++i)
> {
>          osg::Texture3D* texture3D = datasetList[i] )->getTexture3D();
>          sliceState->setTextureAttributeAndModes( i, texture3D,
> osg::StateAttribute::ON );
> }
>
>
>
>
> This works just find when adding one texture after another. However when
> the order changes, thus overwriting a different order it crashes. So
> apparently I'm doing it wrong.
>
> Any help would be greatly appreciated.
> ...
>
> Thank you!
>
> Cheers,
> Otto
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=18753#18753
>
>
>
>
>
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