Hi,

I got it to work. There were a number of things that I was doing wrong.

- The frames were going by too quickly. So a simple wait timer of 500 ms slowed 
it down.
- There was an extra instance of MatrixTransform which was really a typo. That 
is why the the initial position didn't seem to move.
- Since I was using Qt, I had to call the appropriate method to repaint which 
in my case was updateGL().

Thanks to all the respondents for your suggestions.

Regards,
Ash

PS: By the way, how do I tag a thread as [SOLVED]?

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